Riolu~ Stardust
Posts : 21 Join date : 2012-03-27 Age : 29 Location : The Omniverse!
Stats Lv: 4 Experience Bar: (5/20)
| Subject: Wind-Up (Loop Optional) Sat Jun 30, 2012 9:47 pm | |
| Hi, I made this deck the other day and was looking for advice to refine it. It seems to work well already but I was wondering if anyone had ideas to help it. The loop is optional, I have heard that there are other/better strategies than the loop so i am open to suggestions and discussions, thanks!! | |
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Dr. J. Breezy Quasar
Posts : 515 Join date : 2012-04-07 Age : 30 Location : New York
Stats Lv: Captain Swagger Experience Bar: (6375/6375)
| Subject: Re: Wind-Up (Loop Optional) Sun Jul 01, 2012 4:25 pm | |
| 3 Veilers is an absolute necessity this format. I would side, or even drop the Mirror Force completely, for that 3rd Veiler. I'd also drop a Leviathan (1 is fine) and replace with an Acid Golem. | |
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Unlucky Saggi Stardust
Posts : 166 Join date : 2012-04-28
Stats Lv: 28 Experience Bar: (69/140)
| Subject: Re: Wind-Up (Loop Optional) Sun Jul 01, 2012 4:33 pm | |
| I think you should make space for Steelswarm Roach and maybe side Level Limit Area B? They poop on Chaos Dragons, after looping them 3-4 cards you can easily make Roach. You can also turtle behind Level Limit until you can go off into an Adreus run over Light Pulsar destroy Red-Eyes shenanigans /shrug | |
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| Subject: Re: Wind-Up (Loop Optional) | |
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