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 Deck Article #4: Morphtronics

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PostSubject: Deck Article #4: Morphtronics   Mon Nov 05, 2012 8:59 pm

Morphtronics



Morphtronic's First Appearance

Who has watched Yu-Gi-Oh 5Ds? Well, whoever did must know the little toys called "Morphtronics" and their user Leon. 5Ds was the era of the Synchro monsters and Morphtronics were introduced in that same era.
(Click the title for more information.)
Morphtronics have always two different effects, but you cannot always use both effects. You get one of the effects, depending on the Morphtronic's battle position.
Since Morphtronics do not have high ATK and DEF stats, some of their main support cards are Equip Spell cards. Together with them, the little toys can turn into dangerous killer machines.


Morphtronic Variants

>>Morphtronic OTK<<



The most consistent and easiest one to pull off. Only 4 cards are required to deal exactly 8000 points of damage in 1 turn. Celfon, Radion, Boomboxen and the star of this OTK: Morphtronic Boarden. Boarden in attack position gives Morphtronics the ability to deal direct damage to your opponent's life points.

>>Morphtronic Synchro OTK<<



The main idea of this OTK is to get Power Tool out, equip it with Double Tool C&D attack for 3300 points of damage and finish it with Ancient Sacred Wyvern. Ancient Sacred Wyvern's ability would increase its attack points by 3300, turning it into a 5400 ATK powerhouse.

>>Morphtronic Lock<<



The main idea of this version is to stop your opponent from attacking you, so that you can set up your field and win with Synchro monsters. If you have two Morphtronic Magnen on the field, their ability will stop your opponent from attacking other monsters, which is similar to Watt lock.

Important Cards of this Archetype

>>Power Tool Dragon<<



Easy to get out, can provide you with very useful Equip Spells every turn and is hard to get rid off. This is the master of the Morphtronic army. It truly is a game-changing card, since it can screw your opponent over in just one turn. If you run Morphtronics, this is one of the best Synchro monsters for you.

>>Morphtronic Celfon<<



This is in my opinion the most important searcher for Morphtronics. Its swarming ability is an amazing way to set the various OTKs and locks up. Its stats are not the best, but this is not going to matter, once you have other much stronger monsters staring your opponent down.

>>Morphtronic Scopen<<



In my opinion, the most important Tuner in a Morphtronic deck. It has a very special ability. If in attack position, it can summon a Lv4 Morphtronic monster right from your hand and give you an instant Power Tool Dragon. When in defense position, the once Lv3 Tuner turns into a Lv4 Tuner opening you many different moves.

>>Junk Box<<



Morphtronic's very own Monster Reborn! The monster may be destroyed, but getting a monster instantly back from the grave is still a very nice option. Not much to say here.

>>Double Tool C&D<<



Power Tool's favorite weapon: The Double Tool. Just like Morphtronics, this card has two different effects. These however, activate depending on whose turn it is.

Bloody's Morphtronic Build



>>Decklist<<
Spoiler:
 

I had this build from the last format and decided to update it and adapt it to this new format. As you can see, this deck focuses on OTKing your opponent and not locking him down.
The main board is pretty self-explanatory, however let's look at the side deck.

CyDra, Maxx "C" and Puppet Plants. The Puppet Plants are for Six Sams and Heroes and CyDra is for the GeargiKuri decks that are running around.
Prohibition.. who would not want a card that can completely seal a card away?
As for Rivalry of the Warlords, most Morphtronics are Machines. If your opponent runs a deck with more variety, such as Dino Rabbit, they're going to have some serious trouble working around this trap.


Conclusion

If you are one of those players, who likes fast-paced decks then Morphtronics are the deck for you. Usually people say that Morphtronics can't win against Tier decks, but as I always say: "If you know how to use a deck, you can beat anything with it." It's the same with Morphtronics.

With this being said I encourage you to try and build your very own Morphtronic Deck or just start with mine to get familiar with the basic strategies. Have fun!



Sux2bu.



Last edited by Bloodie Boi on Tue Nov 06, 2012 9:06 pm; edited 1 time in total
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PostSubject: Re: Deck Article #4: Morphtronics   Mon Nov 05, 2012 9:26 pm

I tried to get some wins with it, to show how good they can be.

I posted one already.

Another one:
Spoiler:
 


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PostSubject: Re: Deck Article #4: Morphtronics   Tue Nov 06, 2012 5:28 pm

Not all Morphtronics are Machine-type.

Datatron - Pyro-type
Magnen - Thunder-type
Magnen Bar - Thunder-type
Radion - Thunder-type

Quite giving false information, Nico. lol



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PostSubject: Re: Deck Article #4: Morphtronics   Tue Nov 06, 2012 9:06 pm

@Xaqairy Atlas wrote:
Not all Morphtronics are Machine-type.

Datatron - Pyro-type
Magnen - Thunder-type
Magnen Bar - Thunder-type
Radion - Thunder-type

Quite giving false information, Nico. lol

I think you mean "quit". Also, most of them are Machines, so I hope you see why I sided the cards I mentioned above.


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PostSubject: Re: Deck Article #4: Morphtronics   Tue Nov 06, 2012 10:01 pm

Stupid fingers move faster than my mind sometimes. Blame them, not me. lol

But yeah. Enough Morphtronics are Machine-type to warrant using Rivalry.



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